Arcade machines handle dynamic destruction physics through a combination of hardware capabilities and optimized software techniques. Unlike modern consoles, arcades rely on pre-rendered animations, simplified collision detection, and procedural effects to simulate destruction without overloading the system. Many older arcade games used sprite-based animations for destruction sequences, while newer machines incorporate lightweight physics engines for real-time interactions. The hardware limitations of arcade systems often lead to creative solutions, such as particle effects for debris or pre-scripted destruction events. Developers prioritize performance and visual impact, ensuring smooth gameplay even during chaotic destruction scenes. The balance between realism and playability remains a key focus in arcade game physics design.
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